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Actual Play Observations

Over in the Unarmed Mastery thread, Crowroadaw wrote:Quote:If people want to help with finding problems with the rules, the best way to do that (IMO) is to play an IH campaign. Start at 1st level and...

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Re: Actual Play Observations

true, it's difficult for them to earn tokens. I found when I played a hunter however that it wasn't too bad as long as I kept him supplied with tokens. He ended up virtually suiciding his character...

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Re: Actual Play Observations

Quote:I know this probably sounds like a rant, but its just my observation as a new player to the system. Trying to work out in my head why I should take no action to gain tokens to basicly kill my...

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Re: Actual Play Observations

especially at higher levels. The really high attack bonus makes that much more attractive than the tokens.when my friend was still a archer, what frustrated him most was that since all tokens were...

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Re: Actual Play Observations

On the topic of Aim tokens...I'm running a game with a mounted archer. He took Storm of Arrows as one of his DeadEye abilities, and has put it to good use against small groups of things attacking him....

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Re: Actual Play Observations

We have played the Dark Harbour adventure from lvl 1-5. I have a harrier with bastard sword/mw light shield (yeah, I took the feats) using Weapon Finesse Mastery, theres an armiger, a mighty build...

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Re: Actual Play Observations

I recently played a 16th level Archer in a one-shot. She specialized in using darts, dealing 1d4+15 damage per dart within 60 feet. She only had the base rapid shot mastery, though she did have...

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Re: Actual Play Observations

Quote:My conclusion is that against unarmored things, many weak shots is the ideal tactic (RS or MS). Against one tough thing Aim tokens are your best friend. Interesting.Critical shot requires 8...

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Re: Actual Play Observations

Quote:Critical shot requires 8 tokens, which even at 16th level requires a full round of aiming. You're overlooking the "he stood still" tokens. Those four tokens every couple of rounds (I gained them...

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Re: Actual Play Observations

My problem is generally that by the time you get like 10 tokens and can lay the smack down ability onto the opponent, you friends will have either weakened him sufficiently that its a waste, or he'll...

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Re: Actual Play Observations

Four man party.1 NPC Man At Arms, specializing in mounted combat.1 PC Man At Arms, Warhammer, Improved Bull Rush, Stunning Strike, Power Attack (1, 3 and 4) and a few Armor Masteries. Impressive...

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Re: Actual Play Observations

Quote:You're overlooking the "he stood still" tokens. Those four tokens every couple of rounds (I gained them three times), combined with the ability to gain tokens as a free action and the full round...

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Re: Actual Play Observations

I just wish their was a quicker way to accumulate tokens. Thats the only problem with the archer is he has so many cool abilities, yet its so difficult to use them. I think it'd be nice if you could...

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Re: Actual Play Observations

1st round once the dragon was spotted:Full-Round = 8.Next Round = Remained still ( The dragon's head had snaked outside the cave entrance to torch the Warhammer wielding Man At Arms ) = 4 Free Action...

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Re: Actual Play Observations

Well I found some houserules that really made the classes better. It changed the harrier, the archer, the executioner, the thief, the weapon master, and the armiger. They became a lot more streamlined...

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Re: Actual Play Observations

You mean Hong's IH Hacks? Yes, most of us have seen them before. Our opinions (and input) can be found in the relevant threads.If I so felt like it, I could allow players to be a 1st level Fighter...

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Re: Actual Play Observations

This gopes out to Ruleslawyer Could you tell me how you modified the Magister?I really want to add it to my campaign.I was infact going to add in Some of the Runic Feats from Acendance-- particualarly...

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Re: Actual Play Observations

I DM'd a party of 2 players: a 3rd level berserker and a 3rd level armiger.Enemies with low ACs and damage reduction from armor are a walk over, due to Power Attack.While enemies with higher ACs and...

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Re: Actual Play Observations

I encountered the same problem. Basically the BDB from the Warrior NPC class just doesn't ramp up well enough to make them a threat at low levels. The fix I found was basically to boost their BDB by...

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Re: Actual Play Observations

That seems reasonable. Shields are also your friend.Wulfgarn: Noticed you posted something about the modified Magister six months ago; sorry I didn't see it! If you're still interested, start a...

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